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Another unique feature from Xenogears is the way cut scenes are implemented. Drawing upon the artistic talents of Japanese animators, and exploiting the giant-robot genre of Japanese anime from which Xenogears is rooted in, a blend of CG overlapped by character animation is used to draw the player into the world of Xenogears.To make the experience as smooth as possible, the creators of the animation featured in the Ghost in The Shell game were contacted for the job. With such noted features as the Ghost in The Shell movie as well as the television series Neon Genesis Evangelion on their resume, we are confident that the finished product will not disappoint. Heading up the animation for Xenogears is Mr. Koichi Mahimo, himself a veteran of the animation industry. Under his guidance, over a half hour of footage was developed for Xenogears, a feat which took over six months from the planning stages to completions, including two months devoted to the creation of hand-drawn animation cells.

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